“Liberated garrisons are liberated,” one of the sarcastic loading screen hints reads. “Just let me kill people, damn it,” Rex complains.īlood Dragon has a lacerating sense of humor when it comes to overused industry design trends. “Jump if you wish to jump,” your HUD cheerfully says – that’s what Rex calls the tutorial voiceover – as an on-screen prompt explains that the jump mechanic allows engagement with the z-axis. Following an on-rails minigun shootout (accompanied by the gleeful yelps of Little Richard), the Terminator-armed cyber commando sergeant Rex Power Colt is dropped into the game’s tutorial stage, much to his own chagrin. Press X to demonstrate your ability to readīlood Dragon is smarter than it has any right to be. It’s best to just accept Blood Dragon for exactly what it is: ridiculous, hilarious bullsh*t. If you wanted to, you could read the just-released stand-alone DLC’s neon, synth-soaked, crotch-grabbing aesthetic as a perversely ironic meta-commentary on ‘80s-flavored hipster culture. Blood Dragon doesn’t care about any of that. Whether or not it was successful is besides the point. ![]() It’s a tactic that Far Cry 3’s muddled narrative attempted to repeat while Jason Brody was running around Rook Island, playing at war. Under the divisive direction of Clint Hocking, Far Cry 2 gained something of a reputation as a series that was, at least to some degree, willing to mold the trappings of triple-A design into a deeper commentary. I’m not sure why a game like Far Cry 3: Blood Dragon exists, but it really doesn’t matter. There was no tie-in movie developed for this beautiful work of camp
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